anim | PS_still_and_parsing | |
cancel_rect | PS_choosing_verb | |
choices | PS_choosing_verb | |
cur_frame | PS_still_and_parsing | |
obj_one | PS_choosing_verb | |
obj_two | PS_choosing_verb | |
PS_choosing_verb(pt< phys_obj > obj_one, pt< phys_obj > obj_two, list< pt< dialog_choice > > choices, SDL_Rect cancel_rect, pt< animation > anim, float timer, int cur_frame) | PS_choosing_verb | [inline] |
PS_still_and_parsing(pt< animation > anim, float timer, int cur_frame) | PS_still_and_parsing | [inline] |
timer | PS_still_and_parsing | |
~player_state() | player_state | [inline, virtual] |