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FACK Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
AI_substate
AI_substate_passive_anim
AI_substate_speaking_while_sitting
AI_substate_speaking_while_standing
AI_substate_waiting_for_person_to_stop_talking
AI_substate_walk
anim_and_string
anim_frame
anim_right_left
animation
can_appear_closed_in_inv
can_appear_closed_in_inv_no
can_appear_closed_in_inv_yes
cannot_be_closed
cfsurf
circle_t
container_pick_result
container_pick_result_closing_area
container_pick_result_container_drag_area
container_pick_result_obj
container_pick_result_obj_and_pos
container_pick_result_void
dialog_choice
dialog_choice_double_other
dialog_choice_verb_object
dir_watcher_list_model
dragging_state
dragging_state_dragging_open_popup
dragging_state_maybe_dragging_obj
dragging_state_not_dragging
FACK
my_game
path_finding::frontier_node
game_state_t
game_state_flashing_inv_t
game_state_normal_t
hot_zone
bg_hot_zone
hot_zone_pixel_perfect
hot_zone_square
zoomable_zone
int_pair
path_finding::int_pair_and_cost
layer_unlit_after_anim
layer_unlit_before_anim
layer_unlit_anim
layer_unlit_not_anim
light
light_across_loc
light_fixed_in_loc
list
list
list
list
list
location
mood_and_string
mood_t
no_item
path_finding::no_route_found
no_sentence
obj_or_concept
concept
phys_obj
phys_obj_with_verbs
popup
container
zoomable
PC
player_illumination
player_illumination_constant
player_illumination_pixel_level
player_state
PS_governed_by_AI
PS_still_and_parsing
PS_choosing_verb
PS_missing_one_item
PS_missing_two_items
pos_and< T >
printable
anim_frame_and_pos
layer_lit
quick_message
result_exec_next_scr_cmd
result_is_there_only_one_option
result_is_there_only_one_option_no
result_is_there_only_one_option_yes
rgb
rgbaf
room_scaling_data
script_cmd
scr_cmd_add_to_container
scr_cmd_add_to_container_in_pos
scr_cmd_change_light
scr_cmd_change_loc
scr_cmd_light_transition
scr_cmd_look_at_fixed_direction
scr_cmd_modify_layer
scr_cmd_modify_zone
scr_cmd_open_popup
scr_cmd_passive_anim
scr_cmd_quick_message
scr_cmd_remove_from_container
scr_cmd_set_sitting_state
scr_cmd_speak
scr_cmd_wait_for_person_to_stop_talking
scr_cmd_walk
sentence_with_location
seq_list< T >
speech_finished
still_situation
still_situation_normal
still_situation_sitting
surf_and_weight
surf_with_name
token_of_verb_text
TOVT_name_of_first_obj
TOVT_name_of_second_obj
TOVT_string
transition_of_fixed_light
update_AI_result
vector2< T >
verb
walk_frame_id
walking_finished
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