anim | PS_still_and_parsing | |
cur_frame | PS_still_and_parsing | |
obj_already_chosen | PS_missing_one_item | |
PS_missing_one_item(pt< obj_or_concept > obj_already_chosen, pt< animation > anim, float timer, int cur_frame) | PS_missing_one_item | [inline] |
PS_still_and_parsing(pt< animation > anim, float timer, int cur_frame) | PS_still_and_parsing | [inline] |
timer | PS_still_and_parsing | |
~player_state() | player_state | [inline, virtual] |