act_pl | FACK | [protected] |
action(const string &eventId) | FACK | [private] |
active_player_changed(pt< PC > new_act_pl) | FACK | [inline, protected, virtual] |
body | FACK | [protected] |
calc_command_bar_ht() const | FACK | [inline, private] |
circle_of_light(pt< light > l) const | FACK | [private] |
close_all_open_popups(const pt< PC > pl) | FACK | [private] |
contains_not_recursively(pt< container > cont, pt< obj_or_concept > o, int_pair &pos) | FACK | [protected, static] |
contains_recursively(pt< container > cont, pt< obj_or_concept > o, pt< container > &real_cont, int_pair &pos) | FACK | [protected, static] |
cycle_active_player() | FACK | [private] |
define_dialog_aux(const dialog_t &dialog, pt< PC > first_player, pt< PC > second_player, script_cmds_t &commands_first, script_cmds_t &commands_second) const | FACK | [protected] |
drop_item(pt< dragging_state_maybe_dragging_obj > st, int_pair mouse) | FACK | [private] |
ear | FACK | [protected] |
exec_next_scr_cmd(const vector< pt< script_cmd > > commands, int cur_cmd_it, const pt< PC > pl, pt< anim_frame > last_frame, bool increm_cmd_at_start, bool must_set_player_left_or_right) | FACK | [private] |
execute_action_double_none_of_the_above(const pt< phys_obj > o1, const pt< phys_obj > o2)=0 | FACK | [protected, pure virtual] |
execute_action_object_object(const pt< obj_or_concept > o1, const pt< obj_or_concept > o2)=0 | FACK | [protected, pure virtual] |
execute_action_verb_object(const pt< verb > v, const pt< obj_or_concept > obj_for_which_no_verb_was_chosen, const pt< obj_or_concept > obj_for_which_the_verb_was_chosen)=0 | FACK | [protected, pure virtual] |
execute_commands(pt< PC > player, const list< pt< script_cmd > > &commands) | FACK | [protected] |
eye | FACK | [protected] |
FACK(int argc, char **argv) | FACK | [protected] |
find_scrolling_rect(int_pair size_of_bg_surf) | FACK | [private] |
foot | FACK | [protected] |
game_state | FACK | [private] |
gcn_cancel_load_button | FACK | [private] |
gcn_cancel_save_button | FACK | [private] |
gcn_font | FACK | [private] |
gcn_graphics | FACK | [private] |
gcn_gui | FACK | [private] |
gcn_image_loader | FACK | [private] |
gcn_input | FACK | [private] |
gcn_load_cont | FACK | [private] |
gcn_load_listbox | FACK | [private] |
gcn_load_scroll_area | FACK | [private] |
gcn_load_window | FACK | [private] |
gcn_options_cancel_button | FACK | [private] |
gcn_options_cont | FACK | [private] |
gcn_options_fullscreen_button | FACK | [private] |
gcn_options_load_button | FACK | [private] |
gcn_options_quit_button | FACK | [private] |
gcn_options_save_button | FACK | [private] |
gcn_options_window | FACK | [private] |
gcn_save_button | FACK | [private] |
gcn_save_cont | FACK | [private] |
gcn_save_text_field | FACK | [private] |
gcn_save_window | FACK | [private] |
gcn_top_container | FACK | [private] |
hand | FACK | [protected] |
item_in_popup_at_screen_pos(int_pair screen_pos) const | FACK | [private] |
lights_across_loc | FACK | [protected] |
list_model | FACK | [private] |
lit_layer_of_unlit_layer(const layer_unlit_after_anim &unlit, const set< pt< light > > &on_lights, float time, SDL_Rect visible_rect) const | FACK | [private] |
locations | FACK | [protected] |
manage_button_up(list< SDL_Event >::const_iterator ev) | FACK | [private] |
mouth | FACK | [protected] |
must_exit | FACK | [private] |
players | FACK | [protected] |
quick_msg | FACK | [protected] |
recompute_on_lights(set< pt< light > > &on_lights) const | FACK | [private] |
render_command_bar(int_pair mouse_screen, int_pair mouse_bg, const map< pt< PC >, pt< anim_frame > > &cur_frame_of_player) const | FACK | [private] |
screen | FACK | [protected] |
special_button_at_pos(int_pair pos) const | FACK | [private] |
special_buttons_icon | FACK | [protected] |
special_buttons_icon_pos | FACK | [protected] |
stand_up_if_sitting(pt< PC > pl) | FACK | [private] |
start() | FACK | |
surf_of_letter | FACK | [protected] |
the_obj_was_clicked(pt< obj_or_concept > o, int_pair mouse) | FACK | [private] |
topic_bye | FACK | [protected] |
topic_hello | FACK | [protected] |
topic_no | FACK | [protected] |
topic_yes | FACK | [protected] |
transitions_of_fixed_light | FACK | [protected] |
update_AI_state(pt< PC > player, float dt, int_pair top_left_of_obj_in_cont_coords) | FACK | [private] |
update_light_transitions(float dt) | FACK | [private] |
zone_cycle_active_player | FACK | [protected] |
zone_save_load_game | FACK | [protected] |
zone_toggle_stay_follow | FACK | [protected] |