| act_pl | FACK | [protected] |
| active_player_changed(pt< PC > new_active_player) | my_game | [protected, virtual] |
| blue_guyb_item | my_game | [private] |
| blue_guybr | my_game | [private] |
| body | FACK | [protected] |
| book | my_game | [private] |
| bott_shad_layer | my_game | [private] |
| bottle | my_game | [private] |
| bottle_layer | my_game | [private] |
| bottle_zone | my_game | [private] |
| breathe | my_game | [private] |
| cab_drawer | my_game | [private] |
| cabinet | my_game | [private] |
| carpet | my_game | [private] |
| climb | my_game | [private] |
| contains_not_recursively(pt< container > cont, pt< obj_or_concept > o, int_pair &pos) | FACK | [protected, static] |
| contains_recursively(pt< container > cont, pt< obj_or_concept > o, pt< container > &real_cont, int_pair &pos) | FACK | [protected, static] |
| cork | my_game | [private] |
| dagger | my_game | [private] |
| define_dialog_aux(const dialog_t &dialog, pt< PC > first_player, pt< PC > second_player, script_cmds_t &commands_first, script_cmds_t &commands_second) const | FACK | [protected] |
| ear | FACK | [protected] |
| eat | my_game | [private] |
| enter | my_game | [private] |
| execute_action_double_none_of_the_above(const pt< phys_obj > o1, const pt< phys_obj > o2) | my_game | [protected, virtual] |
| execute_action_object_object(const pt< obj_or_concept > o1, const pt< obj_or_concept > o2) | my_game | [protected, virtual] |
| execute_action_verb_object(const pt< verb > v, const pt< obj_or_concept >, const pt< obj_or_concept >) | my_game | [protected, virtual] |
| execute_commands(pt< PC > player, const list< pt< script_cmd > > &commands) | FACK | [protected] |
| exit_lounge | my_game | [private] |
| eye | FACK | [protected] |
| FACK(int argc, char **argv) | FACK | [protected] |
| fire | my_game | [private] |
| fire_light | my_game | [private] |
| fire_tools | my_game | [private] |
| fireplace | my_game | [private] |
| first_time_you_turn_on_lamp | my_game | [private] |
| floor | my_game | [private] |
| foot | FACK | [protected] |
| give_to_someone | my_game | [private] |
| glass | my_game | [private] |
| glass_layer | my_game | [private] |
| glass_shad_layer | my_game | [private] |
| glass_zone | my_game | [private] |
| guy_blue_pick_up_right_normal | my_game | [private] |
| guy_red_pick_up_right_normal | my_game | [private] |
| hand | FACK | [protected] |
| hit_foot | my_game | [private] |
| hit_hand | my_game | [private] |
| jump | my_game | [private] |
| kiss | my_game | [private] |
| label | my_game | [private] |
| lamp | my_game | [private] |
| lamp_cord | my_game | [private] |
| lamp_light | my_game | [private] |
| left_armchair | my_game | [private] |
| left_painting | my_game | [private] |
| lighter | my_game | [private] |
| lights_across_loc | FACK | [protected] |
| load(ifstream &file) | my_game | [protected] |
| locations | FACK | [protected] |
| look | my_game | [private] |
| lounge | my_game | [private] |
| mood_normal | my_game | [private] |
| mood_puzzled_scratch_head | my_game | [private] |
| moose_head | my_game | [private] |
| mouth | FACK | [protected] |
| my_game(int argc, char **argv) | my_game | |
| open | my_game | [private] |
| pencil | my_game | [private] |
| person_give | my_game | [private] |
| pick_up | my_game | [private] |
| pile_of_wood | my_game | [private] |
| players | FACK | [protected] |
| point_for_sitting_on_left_armch | my_game | [private] |
| point_for_sitting_on_right_armch | my_game | [private] |
| push | my_game | [private] |
| quick_msg | FACK | [protected] |
| read_aloud | my_game | [private] |
| red_guybr | my_game | [private] |
| red_guybr_item | my_game | [private] |
| right_armchair | my_game | [private] |
| right_painting | my_game | [private] |
| rotate | my_game | [private] |
| save(ofstream &file) const | my_game | [protected] |
| screen | FACK | [protected] |
| shed | my_game | [private] |
| shed_closed_door_zone | my_game | [private] |
| shed_door | my_game | [private] |
| shed_entrance | my_game | [private] |
| shed_entrance_zone | my_game | [private] |
| shed_handle | my_game | [private] |
| shed_handle_zone | my_game | [private] |
| shed_moon_light | my_game | [private] |
| shed_open_door_layer | my_game | [private] |
| shed_open_door_zone | my_game | [private] |
| shed_sun_light | my_game | [private] |
| sheet | my_game | [private] |
| sit | my_game | [private] |
| special_buttons_icon | FACK | [protected] |
| special_buttons_icon_pos | FACK | [protected] |
| spot_in_ground | my_game | [private] |
| start() | FACK | |
| surf_of_letter | FACK | [protected] |
| table | my_game | [private] |
| table_drawer | my_game | [private] |
| talk | my_game | [private] |
| throw_at | my_game | [private] |
| topic_bye | FACK | [protected] |
| topic_hello | FACK | [protected] |
| topic_no | FACK | [protected] |
| topic_yes | FACK | [protected] |
| torch_l | my_game | [private] |
| torch_lit | my_game | [private] |
| torch_unlit | my_game | [private] |
| transitions_of_fixed_light | FACK | [protected] |
| treasure | my_game | [private] |
| treasure_heard | my_game | [private] |
| treasure_zone | my_game | [private] |
| turn_on | my_game | [private] |
| walk | my_game | [private] |
| whole_bottle | my_game | [private] |
| zone_cycle_active_player | FACK | [protected] |
| zone_save_load_game | FACK | [protected] |
| zone_toggle_stay_follow | FACK | [protected] |