light(float weight, float oscillation_speed, float oscillation_amplitude, pt< player_illumination > pl_illum) | light | [inline, protected] |
light_across_loc(float weight, float oscillation_speed, float oscillation_amplitude, pt< player_illumination > pl_illum, pt< phys_obj > obj_which_emits_the_light, float light_radius) | light_across_loc | [inline] |
light_radius | light_across_loc | |
obj_which_emits_the_light | light_across_loc | |
oscillation_amplitude | light | |
oscillation_speed | light | |
pl_illum | light | |
weight | light | |
~light() | light | [inline, virtual] |