- g
: rgbaf, rgb
- game_state
: FACK
- gcn_cancel_load_button
: FACK
- gcn_cancel_save_button
: FACK
- gcn_font
: FACK
- gcn_graphics
: FACK
- gcn_gui
: FACK
- gcn_image_loader
: FACK
- gcn_input
: FACK
- gcn_load_cont
: FACK
- gcn_load_listbox
: FACK
- gcn_load_scroll_area
: FACK
- gcn_load_window
: FACK
- gcn_options_cancel_button
: FACK
- gcn_options_cont
: FACK
- gcn_options_fullscreen_button
: FACK
- gcn_options_load_button
: FACK
- gcn_options_quit_button
: FACK
- gcn_options_save_button
: FACK
- gcn_options_window
: FACK
- gcn_save_button
: FACK
- gcn_save_cont
: FACK
- gcn_save_text_field
: FACK
- gcn_save_window
: FACK
- gcn_top_container
: FACK
- give_to_someone
: my_game
- glass
: my_game
- glass_layer
: my_game
- glass_shad_layer
: my_game
- glass_zone
: my_game
- guy_blue_pick_up_right_normal
: my_game
- guy_red_pick_up_right_normal
: my_game
- pair
: path_finding::int_pair_and_cost
- passive_obj
: dialog_choice_verb_object
- paused
: game_state_t
- pencil
: my_game
- person
: scr_cmd_wait_for_person_to_stop_talking, AI_substate_waiting_for_person_to_stop_talking
- person_give
: my_game
- phase
: walk_frame_id
- pick_up
: my_game
- pick_up_info
: popup, phys_obj
- picture
: popup
- pile_of_wood
: my_game
- pixels
: anim_frame, cfsurf
- pl_illum
: light
- players
: FACK
- point_for_sitting_on_left_armch
: my_game
- point_for_sitting_on_right_armch
: my_game
- pop
: container_pick_result_obj, container_pick_result_obj_and_pos, container_pick_result_container_drag_area, container_pick_result_closing_area, dragging_state_dragging_open_popup
- pos
: scr_cmd_add_to_container_in_pos, PC, update_AI_result, pos_and< T >
- position
: scr_cmd_change_loc, path_finding::frontier_node
- position_in_screen
: popup
- position_x
: anim_frame_and_pos
- position_y
: anim_frame_and_pos
- push
: my_game
- scaling_at_y1
: room_scaling_data
- scaling_at_y2
: room_scaling_data
- scaling_data
: location
- screen
: FACK
- shed
: my_game
- shed_closed_door_zone
: my_game
- shed_door
: my_game
- shed_entrance
: my_game
- shed_entrance_zone
: my_game
- shed_handle
: my_game
- shed_handle_zone
: my_game
- shed_moon_light
: my_game
- shed_open_door_layer
: my_game
- shed_open_door_zone
: my_game
- shed_sun_light
: my_game
- sheet
: my_game
- show
: scr_cmd_modify_layer, scr_cmd_modify_zone
- sit
: my_game
- situation_name
: still_situation_sitting, scr_cmd_set_sitting_state
- sorted_hot_zones
: location
- sorted_items
: container
- sorted_unlit_layers_before_anim
: location
- sorted_zones
: zoomable
- special_buttons_icon
: FACK
- special_buttons_icon_pos
: FACK
- speech
: AI_substate_speaking_while_standing, AI_substate_speaking_while_sitting, scr_cmd_speak
- speech_timer
: AI_substate_speaking_while_standing, AI_substate_speaking_while_sitting
- spot_in_ground
: my_game
- start_intensity
: scr_cmd_light_transition, transition_of_fixed_light
- state
: PC
- still_situat
: PC
- str
: anim_and_string, mood_and_string, TOVT_string
- strings
: dir_watcher_list_model
- substate
: PS_governed_by_AI
- surf
: surf_and_weight, anim_frame_and_pos, layer_lit, surf_with_name, hot_zone_pixel_perfect
- surf_of_letter
: FACK
- switch_off_light_at_the_end
: scr_cmd_light_transition, transition_of_fixed_light
Generated on Wed May 25 15:36:07 2005 for FACK by
1.4.0